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Broke

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  1. Haha
    Broke got a reaction from DukeOfWellington in Complaint - Broke (resolved )   
    Victim
    The entire CF GUID
    0 Suspect
    Chinese Date
    1/26/2020 Text Evidence
    Abused admin powers during an event by refusing to call an all charge until after the faction that he was on had an advantage.
    Later, allowed his own faction to use artillery when the other faction had no cannons. After he was informed about the problem, is response was "I'm not changing the map or resetting" Visual Evidence
  2. Good
    Broke got a reaction from Jurek in About Campaigns...   
    I've come to the realization recently that this community and more specifically this video game server, Napoleonic Role Play, is on its way out. The campaigns were a good idea, and they could have potentially saved the server - there's definitely some interest in this old and dead game (a few of my friends recently bought it after they saw me playing it).
     
    However, the quality of the administration team has gone down considerably since it started. The original admins who started out the campaign (rather strong, btw) have moved on, and now the events are left in the hands of whoever the fuck manages to log on, and it usually happens to be Chinese, a few edgy JB kids, or one or two people who might actually want to be completely fair and unbiased but are afraid to make their own decisions when a higher ranking admin is online (Usually Chinese is online, since he's an active participant in the campaign and he's one of the highest ranking admins, being senior admin, ex-executive admin)

    When I was an admin, I would either admin the server OR participate in a campaign battle because I recognize that being committed to one side of the campaign while also acting as a campaign admin (Calling all-charge) would be a severe conflict of interest. Unfortunately, the current admin team doesn't appear to share my beliefs about that. Chinese was acting as campaign admin despite committing to a single side and in doing so, he put all of NRP into the exact situation I tried to avoid when I was an admin. Despite the battle going on for 15 minutes or so and players all calling for all-charge, he thought it best to pull his team back to consolidate and get a clear advantage.
     
    Strategically, I fully understand and support what he did. It was a smart move
    But campaign admins need to be unbiased. Situations like I mentioned above are severe conflicts of interest, and they're always going to cause drama. That's why NRP campaigns need admins who are not invested in the factions themselves, but the success of the campaign/server as a whole.
     
    Before we start the development of another campaign, we need to draw clear lines to prevent shit like this from happening again.
  3. Good
    Broke got a reaction from Jurek in Complaint - Broke (resolved )   
    Victim
    The entire CF GUID
    0 Suspect
    Chinese Date
    1/26/2020 Text Evidence
    Abused admin powers during an event by refusing to call an all charge until after the faction that he was on had an advantage.
    Later, allowed his own faction to use artillery when the other faction had no cannons. After he was informed about the problem, is response was "I'm not changing the map or resetting" Visual Evidence
  4. Smug
    Broke got a reaction from The Guy in Complaint - Broke (resolved )   
    Victim
    The entire CF GUID
    0 Suspect
    Chinese Date
    1/26/2020 Text Evidence
    Abused admin powers during an event by refusing to call an all charge until after the faction that he was on had an advantage.
    Later, allowed his own faction to use artillery when the other faction had no cannons. After he was informed about the problem, is response was "I'm not changing the map or resetting" Visual Evidence
  5. Haha
    Broke got a reaction from groover in NA NRP-BBG Campaign 1.0 Rules   
    NA NRP-BBG Campaign 1.0 Rules
    _______________________
    The NA Campaign 1.0 gameboard. This gameboard will be displayed on a persistent campaign webpage which anyone with the link can access. Several tokens will be displayed on top of this game board as well. These tokens will represent armies, points and other indicators.
     
    This map is entirely fictional and is part of our own NRP/BBG Campaign fictional universe. The outcome of every victory, defeat, or campaign event on this map will influence battles and maybe even campaigns in the future. 
    Campaign Rules Index
    _____________________
    1.0 Lore & Introduction
    _______________________
    The world of Aard

    1.1 Lore
     
    Hello and welcome to the ancient world of Aard, the setting of our NRP-BBG Campaign. In this fictional world a great variety nations fight for control of its many landmasses and oceans. The outcome of every campaign influences the political landscape of this world, which in turn will dictate the scenario of future campaigns. 
     
    For our first campaign we will focus on a conflict between two factions on the Poitréan Peninsula in the south-east of the Old world. In this region the Poitréan People want to reclaim long-lost lands, which are currently controlled by Breytona. 
    The Poitréan Peninsula
     

    1.2 Introduction
     
    Campaigns bring something special to the table, they incentivize players of all kinds to group up and play in a competitive group setting for weeks. We found that this game-format translates very well to M&B and its community. NRP, a europe-based ‘M&B: Napoleonic Wars’ server, has some experience with campaign games. This project is the result of NRP having bunched up with the North American BBG Community to provide a campaign game for the American M&B:NW players. The campaign will be run by the admin staff of both communities in a joined effort to get some M&B campaign fun to America.  
     
    All NA Communities will be invited to play in this Campaign. As this first campaign serves as an introduction, it will preferably be relatively short with around 14 very intense battles. In the end, the goal is to have two weekly 150+ Player battles for around 7 weeks. This can be with, or without a campaign break for 1 or 2 weeks in the middle. 
     
    We will run a dedicated campaign webpage to track and view all campaign progress online. 
    2.0 The Gameboard and Icons
    _______________________

    2.1 The Gameboard
     
    The Campaign Gameboard is a fictional map which will be used to track the location of armies and the acquisition of Victory Points. The represented scale of the map roughly equates to the size of northern spain in our own world. The Map itself is split into regions called provinces. Every province functions as a tile on which one army can be placed. Only a single army can occupy a province at any time. Some provinces contain cities which have a Victory Points value; 10 for cities, 20 for capitals.
     
    Poitrés will start with the following Cities under their control: 
    Parraval (capital), Allard, Valdespinar, Greffiers and Araniens
     
    Breytona will start with the following Cities under their control: 
    Carcan (capital), Courlay, Lohéac, Folcweyne and Lavardac





    ‘The Battle of Brandenburg’ - NRP Campaign 3.0
     
    2.2 The Icons
     
    Army Icons are represented by a standing miniature. They contain a name, letter or number in order to recognize the army, and a flag to show it’s ownership. The strength (Divisions/AP) of each army is shown on the sidebar of the screen. These are the basic playing pieces of every NRP campaign. Battles occur when two or more opposing armies collide on a single province.

     
    Ownership Tokens are represented by flags or shields. In our campaign, a red tree on a yellow field will represent Poitrés and two opposing rampant lions on a field of blue and red will indicate Breytona. 

     
    Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will  
     be deemed the winners of the campaign.



    ‘A Battle in South Bohemia’ - NRP Campaign 3.0
    3.0 The Factions
    _______________________
     
    The Kingdom of Breytona

    On the ancient island of Breytona reside the Breytish, a stubborn but proud people. The Kingdom of Breytona is a monarchy with a well trained army. In contrast to Poitrés, the Breytish do not conscript civilians, enlistment is entirely voluntary. The Kingdom oftentimes finds itself at war with the Poitréan People who seek to reclaim their old lands.

     
    This faction is our British knock-off faction. As such it will be represented by the british faction in-game. They will start on the northern side of the campaign map. 
     
    The Kingdom of Poitrés

    In the southeast we find Poitrés, a land with a long and turbulent history. The Kingdom of Poitrés is a large multi-ethnic realm and is governed by an absolute monarch and his royal court. Poitrés, with its rich soil and lush countryside, looks north to reunify the peninsula once and for all. 
     
    This faction is our franco-spanish knock-off faction. As such it will be represented by the french faction in-game. They will start on the southern side of the campaign map. 


     Announcement image -NRP Campaign 3.0
    4.0 Armies and Battles
    _______________________
     
    4.1 Army Set-up
     
    The two factions will start the campaign with 5 armies each. The faction leaders decide where they place their starting armies on the campaign board. Each army they place must be inside or next to a friendly city. No Armies may be placed on top of other friendly armies, only one army can occupy a province at one time. After all the armies have been placed, the information is given to the Campaign Staff in secret. There is ‘hidden deployment’ which means that the opposite faction doesn’t know where your armies spawn. Once the starting positions are revealed and set up by the Campaign Staff, the first turn will start. Poitrés makes the first moves. 
     
    4.2 Army Movement
     
    Each turn a faction may move all of their armies. An army will only be able to move to an adjacent province, he can only move one province each turn. Two or more friendly armies can never occupy the same province. Once all armies have been moved to their designated locations by the admins, and all actions have taken effect, the other faction will begin making their moves. This continues until two opposing armies encounter each other on the same province, which triggers a battle. In this case, after all other moves and actions have been resolved, the Campaign Game is halted until the battle is resolved in the next Campaign Event.
     
    It oftentimes happens that more battles will be initiated in one turn, which means that more than one event will be planned to resolve all the battles on the map. 
     

    A River Crossing battlemap - NRP Campaign 3.0

     
    4.3 Battles & Retreating
     
    If two opposing armies occupy the same tile, a battle will occur. A date will be picked and the campaign event will be planned and announced, the campaign game will be halted until all battles have been resolved in server-side campaign battles. 
     
    The battles are played in a ‘first to 4’ format. This means that the first faction to win 4 rounds will have won a ‘battle.’ As a result, events can take around 4 to 7 rounds to complete. With 4 being the quickest way the event is resolved, and 7 the longest. Every 3 rounds there will be a map switch, so players will play 2 to 3 different maps in an event. The maps will roughly relate to the province they represent, with normal battles taking place on empty provinces while both a normal, and an urban battle will be played on provinces which contain cities. 
     
    After the battle has ended, the AP loss of both armies is calculated (see AP), and the army that lost the battle will have to retreat to an adjacent province. If the army is trapped and cant retreat, it is considered destroyed and will be removed from the map.  
     
    If the battle took place over a city and has changed ownership, the ownership icon will be changed.
     
    4.4 Army Points (AP)
     
    Each army will have its own strength indicator displayed on the left sidebar of the campaign webpage. This number translates to a single ‘round’ of a campaign battle. This means that losing one round in a campaign battle will lose an army one Army Point (AP). Each army starts with a total of 15 AP. 
     
    Example: Poitrés’ 1st Army and Breytona’s 3rd Army have fought a battle at the province of Volandry. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés will have to retreat their army.
     
    AP can’t be replenished. This represents the finite amount of manpower in the campaign. Ap can be transferred however. Transferring AP can only happen when two friendly armies occupy adjacent tiles. If this is the case the player must announce the transfer of AP by indicating which army will transfer AP to which army, and how many AP is being transferred. Both armies will have to remain stationary for one turn during this action. Armies do have a maximum number of AP which they can hold. This number is 15, no Army can have more than 15 AP.
     
    If an army loses all of its AP, it will be considered destroyed and the army will be removed of the map. If you transfer AP up to a point where one of the transferring armies has no more AP, it is disbanded and it will also be removed from the map. 
     
    5.0 Victory Conditions
    _______________________
     
    Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will be deemed the winners of the campaign.

    This is how victory points are going to be displayed
    Poitrés with 5 VP’s  and Breytona with 20 VP’s

     
    5.1 Victory Points for Victories
     
    There are two ways you can gain Victory Points; by Winning battles or by capturing enemy cities. If you win a battle your faction gets paid 5 Victory Points, these can never be taken of your faction and will stay with throughout the campaign game. This means that these points are a cumulative quantity and will never decrease.
     
    5.2 Victory Points for Victories
     
    Another way to acquire victory points is by taken enemy cities. Every city has a certain point value displayed above it and these are limitative in nature, meaning that if you take an enemy city from your enemy, you will receive the points displayed above it and the enemy faction will lose the points displayed above it. 
     
    Example: Poitrés’ 1st Army is attacked by Breytona’s 3rd Army on the captial city province of Parraval. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés retreats their army and as a result loses control over the city. Poitrés has lost a battle, which will gain the Breytish 5 VP’s. On top of that the Breytish took the enemy capital which holds a total of 20 VP’s. Poitrés loses 20 VP’s and Breytona gains an additional 20 VP, resulting in a total VP gain of 25 for the Breytish faction. 
     
    5.3  Victory Achieved
     
    If a faction manages to get to 120 victory points, this faction is deemed the winner of the campaign. Glory be to you, faction who managed to win this most glorious war.
    6.0 Rules, Hierarchy and code of conduct
    _______________________
     
    In order for the Campaign events to run as smoothly we have set up rules. These rules go as followed:
     
    6.1 Battle Phase Terminology
     
    Not Live      The game has not started yet, or has ended. 
    Live          The game has started and rounds lost/won will influence the campaign.
    All charge      All players must stop reloading and attack the enemies closest to their position.
    In an all charge the admins will remove all ammo leaving muskets with one single shot which may be fired during the all-charge.
     
    6.2 Battle Rules
     
    Officer Rules  
    Follow your Officer of the correct class. (Flag-beacon displayed on top of his head)
    All Cav must follow General (Flag-beacon displayed on top of his head)
    If your officer is killed, stay in a group until you find another Officer.
     
    All-charge Rules
    No Firing a cannon after all-charge is called
    No reloading during an all-charge
    No retreating during an all-charge
     
    Basic Server Rules
    Do not Rambo. (Not following an officer)
    No spamming in-chat
    No BP waste/sapper spam or waste of BP
     
    Public Play Rules
    Crouching is allowed
    Firing in charge is allowed.
    Officer Aiming allowed
     
    Note for Regs* You will not be exempt from the officer rules, if you want to fight together then you will need someone in the officer class to follow
     
    7.0 Campaign Staff
    _______________________
     
    1 Head of campaign 
     
    Responsible for overseeing and managing every aspect of the NA NRP campaign. 

     
    Campaign Battle Referees 
     
    Admins/ Special guests that are added from certain communities/regiments. They will be responsible for running the Campaign Battle Rounds.
  6. Really
    Broke got a reaction from Pacifist_Musician in NA NRP-BBG Campaign 1.0 Rules   
    NA NRP-BBG Campaign 1.0 Rules
    _______________________
    The NA Campaign 1.0 gameboard. This gameboard will be displayed on a persistent campaign webpage which anyone with the link can access. Several tokens will be displayed on top of this game board as well. These tokens will represent armies, points and other indicators.
     
    This map is entirely fictional and is part of our own NRP/BBG Campaign fictional universe. The outcome of every victory, defeat, or campaign event on this map will influence battles and maybe even campaigns in the future. 
    Campaign Rules Index
    _____________________
    1.0 Lore & Introduction
    _______________________
    The world of Aard

    1.1 Lore
     
    Hello and welcome to the ancient world of Aard, the setting of our NRP-BBG Campaign. In this fictional world a great variety nations fight for control of its many landmasses and oceans. The outcome of every campaign influences the political landscape of this world, which in turn will dictate the scenario of future campaigns. 
     
    For our first campaign we will focus on a conflict between two factions on the Poitréan Peninsula in the south-east of the Old world. In this region the Poitréan People want to reclaim long-lost lands, which are currently controlled by Breytona. 
    The Poitréan Peninsula
     

    1.2 Introduction
     
    Campaigns bring something special to the table, they incentivize players of all kinds to group up and play in a competitive group setting for weeks. We found that this game-format translates very well to M&B and its community. NRP, a europe-based ‘M&B: Napoleonic Wars’ server, has some experience with campaign games. This project is the result of NRP having bunched up with the North American BBG Community to provide a campaign game for the American M&B:NW players. The campaign will be run by the admin staff of both communities in a joined effort to get some M&B campaign fun to America.  
     
    All NA Communities will be invited to play in this Campaign. As this first campaign serves as an introduction, it will preferably be relatively short with around 14 very intense battles. In the end, the goal is to have two weekly 150+ Player battles for around 7 weeks. This can be with, or without a campaign break for 1 or 2 weeks in the middle. 
     
    We will run a dedicated campaign webpage to track and view all campaign progress online. 
    2.0 The Gameboard and Icons
    _______________________

    2.1 The Gameboard
     
    The Campaign Gameboard is a fictional map which will be used to track the location of armies and the acquisition of Victory Points. The represented scale of the map roughly equates to the size of northern spain in our own world. The Map itself is split into regions called provinces. Every province functions as a tile on which one army can be placed. Only a single army can occupy a province at any time. Some provinces contain cities which have a Victory Points value; 10 for cities, 20 for capitals.
     
    Poitrés will start with the following Cities under their control: 
    Parraval (capital), Allard, Valdespinar, Greffiers and Araniens
     
    Breytona will start with the following Cities under their control: 
    Carcan (capital), Courlay, Lohéac, Folcweyne and Lavardac





    ‘The Battle of Brandenburg’ - NRP Campaign 3.0
     
    2.2 The Icons
     
    Army Icons are represented by a standing miniature. They contain a name, letter or number in order to recognize the army, and a flag to show it’s ownership. The strength (Divisions/AP) of each army is shown on the sidebar of the screen. These are the basic playing pieces of every NRP campaign. Battles occur when two or more opposing armies collide on a single province.

     
    Ownership Tokens are represented by flags or shields. In our campaign, a red tree on a yellow field will represent Poitrés and two opposing rampant lions on a field of blue and red will indicate Breytona. 

     
    Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will  
     be deemed the winners of the campaign.



    ‘A Battle in South Bohemia’ - NRP Campaign 3.0
    3.0 The Factions
    _______________________
     
    The Kingdom of Breytona

    On the ancient island of Breytona reside the Breytish, a stubborn but proud people. The Kingdom of Breytona is a monarchy with a well trained army. In contrast to Poitrés, the Breytish do not conscript civilians, enlistment is entirely voluntary. The Kingdom oftentimes finds itself at war with the Poitréan People who seek to reclaim their old lands.

     
    This faction is our British knock-off faction. As such it will be represented by the british faction in-game. They will start on the northern side of the campaign map. 
     
    The Kingdom of Poitrés

    In the southeast we find Poitrés, a land with a long and turbulent history. The Kingdom of Poitrés is a large multi-ethnic realm and is governed by an absolute monarch and his royal court. Poitrés, with its rich soil and lush countryside, looks north to reunify the peninsula once and for all. 
     
    This faction is our franco-spanish knock-off faction. As such it will be represented by the french faction in-game. They will start on the southern side of the campaign map. 


     Announcement image -NRP Campaign 3.0
    4.0 Armies and Battles
    _______________________
     
    4.1 Army Set-up
     
    The two factions will start the campaign with 5 armies each. The faction leaders decide where they place their starting armies on the campaign board. Each army they place must be inside or next to a friendly city. No Armies may be placed on top of other friendly armies, only one army can occupy a province at one time. After all the armies have been placed, the information is given to the Campaign Staff in secret. There is ‘hidden deployment’ which means that the opposite faction doesn’t know where your armies spawn. Once the starting positions are revealed and set up by the Campaign Staff, the first turn will start. Poitrés makes the first moves. 
     
    4.2 Army Movement
     
    Each turn a faction may move all of their armies. An army will only be able to move to an adjacent province, he can only move one province each turn. Two or more friendly armies can never occupy the same province. Once all armies have been moved to their designated locations by the admins, and all actions have taken effect, the other faction will begin making their moves. This continues until two opposing armies encounter each other on the same province, which triggers a battle. In this case, after all other moves and actions have been resolved, the Campaign Game is halted until the battle is resolved in the next Campaign Event.
     
    It oftentimes happens that more battles will be initiated in one turn, which means that more than one event will be planned to resolve all the battles on the map. 
     

    A River Crossing battlemap - NRP Campaign 3.0

     
    4.3 Battles & Retreating
     
    If two opposing armies occupy the same tile, a battle will occur. A date will be picked and the campaign event will be planned and announced, the campaign game will be halted until all battles have been resolved in server-side campaign battles. 
     
    The battles are played in a ‘first to 4’ format. This means that the first faction to win 4 rounds will have won a ‘battle.’ As a result, events can take around 4 to 7 rounds to complete. With 4 being the quickest way the event is resolved, and 7 the longest. Every 3 rounds there will be a map switch, so players will play 2 to 3 different maps in an event. The maps will roughly relate to the province they represent, with normal battles taking place on empty provinces while both a normal, and an urban battle will be played on provinces which contain cities. 
     
    After the battle has ended, the AP loss of both armies is calculated (see AP), and the army that lost the battle will have to retreat to an adjacent province. If the army is trapped and cant retreat, it is considered destroyed and will be removed from the map.  
     
    If the battle took place over a city and has changed ownership, the ownership icon will be changed.
     
    4.4 Army Points (AP)
     
    Each army will have its own strength indicator displayed on the left sidebar of the campaign webpage. This number translates to a single ‘round’ of a campaign battle. This means that losing one round in a campaign battle will lose an army one Army Point (AP). Each army starts with a total of 15 AP. 
     
    Example: Poitrés’ 1st Army and Breytona’s 3rd Army have fought a battle at the province of Volandry. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés will have to retreat their army.
     
    AP can’t be replenished. This represents the finite amount of manpower in the campaign. Ap can be transferred however. Transferring AP can only happen when two friendly armies occupy adjacent tiles. If this is the case the player must announce the transfer of AP by indicating which army will transfer AP to which army, and how many AP is being transferred. Both armies will have to remain stationary for one turn during this action. Armies do have a maximum number of AP which they can hold. This number is 15, no Army can have more than 15 AP.
     
    If an army loses all of its AP, it will be considered destroyed and the army will be removed of the map. If you transfer AP up to a point where one of the transferring armies has no more AP, it is disbanded and it will also be removed from the map. 
     
    5.0 Victory Conditions
    _______________________
     
    Victory Point Tokens will be used to indicate point acquisition. On the top side of the gameboard is a Victory Point Bar. Every time a faction wins or loses, Victory Points tokens will be added or removed from their side of the bar. If a faction reaches a total of 120 Victory Points, they will be deemed the winners of the campaign.

    This is how victory points are going to be displayed
    Poitrés with 5 VP’s  and Breytona with 20 VP’s

     
    5.1 Victory Points for Victories
     
    There are two ways you can gain Victory Points; by Winning battles or by capturing enemy cities. If you win a battle your faction gets paid 5 Victory Points, these can never be taken of your faction and will stay with throughout the campaign game. This means that these points are a cumulative quantity and will never decrease.
     
    5.2 Victory Points for Victories
     
    Another way to acquire victory points is by taken enemy cities. Every city has a certain point value displayed above it and these are limitative in nature, meaning that if you take an enemy city from your enemy, you will receive the points displayed above it and the enemy faction will lose the points displayed above it. 
     
    Example: Poitrés’ 1st Army is attacked by Breytona’s 3rd Army on the captial city province of Parraval. Breytona has won 4 rounds and Poitrés has won 2 rounds. Breytona’s 3rd Army will lose 2 AP while Poitrés’ 1st Army will lose 4 AP. Poitrés retreats their army and as a result loses control over the city. Poitrés has lost a battle, which will gain the Breytish 5 VP’s. On top of that the Breytish took the enemy capital which holds a total of 20 VP’s. Poitrés loses 20 VP’s and Breytona gains an additional 20 VP, resulting in a total VP gain of 25 for the Breytish faction. 
     
    5.3  Victory Achieved
     
    If a faction manages to get to 120 victory points, this faction is deemed the winner of the campaign. Glory be to you, faction who managed to win this most glorious war.
    6.0 Rules, Hierarchy and code of conduct
    _______________________
     
    In order for the Campaign events to run as smoothly we have set up rules. These rules go as followed:
     
    6.1 Battle Phase Terminology
     
    Not Live      The game has not started yet, or has ended. 
    Live          The game has started and rounds lost/won will influence the campaign.
    All charge      All players must stop reloading and attack the enemies closest to their position.
    In an all charge the admins will remove all ammo leaving muskets with one single shot which may be fired during the all-charge.
     
    6.2 Battle Rules
     
    Officer Rules  
    Follow your Officer of the correct class. (Flag-beacon displayed on top of his head)
    All Cav must follow General (Flag-beacon displayed on top of his head)
    If your officer is killed, stay in a group until you find another Officer.
     
    All-charge Rules
    No Firing a cannon after all-charge is called
    No reloading during an all-charge
    No retreating during an all-charge
     
    Basic Server Rules
    Do not Rambo. (Not following an officer)
    No spamming in-chat
    No BP waste/sapper spam or waste of BP
     
    Public Play Rules
    Crouching is allowed
    Firing in charge is allowed.
    Officer Aiming allowed
     
    Note for Regs* You will not be exempt from the officer rules, if you want to fight together then you will need someone in the officer class to follow
     
    7.0 Campaign Staff
    _______________________
     
    1 Head of campaign 
     
    Responsible for overseeing and managing every aspect of the NA NRP campaign. 

     
    Campaign Battle Referees 
     
    Admins/ Special guests that are added from certain communities/regiments. They will be responsible for running the Campaign Battle Rounds.
  7. Like
    Broke got a reaction from PotatoKuzzle in NRP Campaign 5.0 Leadership Applications   
    NRP In-game username: MaxStirner
    Discord username: @Broke#4536
    Steam: https://steamcommunity.com/id/ExecutiveDax/
    Preferred role: Faction Leader
    Preferred faction: Confederacy
    Why you'd like to lead: 1) I've been the de-facto leader of the confederacy since the second campaign. 2) Even though my character Helmet von Moltke died in the last campaign, I still have multiple characters that I have that are capable of being brought into NRP campaigns.
    Why are some reasons why we shouldn't pick you: Even though I really want to lead again, I think I should point out the fact that I don't know if I'll be able to participate in battles. The only thing I can fully commit to is the discord campaign map game and strategic discussion with other high command
  8. Like
    Broke got a reaction from Communist in NRP Campaign 5.0 Leadership Applications   
    NRP In-game username: MaxStirner
    Discord username: @Broke#4536
    Steam: https://steamcommunity.com/id/ExecutiveDax/
    Preferred role: Faction Leader
    Preferred faction: Confederacy
    Why you'd like to lead: 1) I've been the de-facto leader of the confederacy since the second campaign. 2) Even though my character Helmet von Moltke died in the last campaign, I still have multiple characters that I have that are capable of being brought into NRP campaigns.
    Why are some reasons why we shouldn't pick you: Even though I really want to lead again, I think I should point out the fact that I don't know if I'll be able to participate in battles. The only thing I can fully commit to is the discord campaign map game and strategic discussion with other high command
  9. Sad
    Broke got a reaction from The Guy in Confederate victory at Earlfoot   
  10. Sad
    Broke got a reaction from Generalissimus Kenway in Confederate victory at Earlfoot   
  11. Smug
    Broke got a reaction from Jak_Zawsze in (Resolved) [Admin] complaint - Sneakypanda - Broke   
    Template;

    NRP Username: Broke
    GUID: 62889
    Are you reporting a player or an admin: Admin
    Who are you reporting: Sneakypanda
    Date and time: 8/10/2019 (August 10th, 2019)
    Reason: Slayed me in campaign while playing for the opposing team
    Evidence: Chat was blowing up too fast for me to get a screenshot in time.
     20:47:20 - [SERVER]: Sneakypanda Slayed Player Helmet_von_Moltke.
     20:47:21 - [SERVER]: Town
     20:47:22 - [SERVER]: Town
     20:47:23 - *Admin*[Sneakypanda]: not charging
     
    There was an allcharge and I was charging around a bridge towards the blob of people in a melee. Sneaky came behind me and slayed me and then claimed I wasn't charging.
  12. Smug
    Broke reacted to DukeOfWellington in NRP Campaign 4.0 Development Updates   
    In this dev diary we will be introducing this campaign's map, victory objectives and  the start date!
     
    The campaign team has been working very hard these last few weeks to produce the campaign map which can be found here : https://calradia.eu/campaign/#2/1900.0/1712.0

    The reason for the seemingly "unfair" division of the island will be explained shortly in a separate thread.
     
    Rules will be discussed more in detail at a later point but the victory conditions are certain - Control all 6 settlements on the island or destroy all opposing armies with the settlements being as follows:
    Norburgh Castle (CC)
    Town of OldBastion (CC)
    City of Cernbridge (CC)
    Port Andev (CF)
    Town of Tikusha (CF)
    City of Lidorska  (CF)
     
    As for the official start date, the campaign will start the 3rd of August 8PM BST/9PM CEST/10PM EEST/3PM EDT and will continue every saturday and sunday from then on until either side wins the campaign! Hope to see you all on our server (Napoleonic_Role_Play) then!
  13. Smug
    Broke got a reaction from Jak_Zawsze in NRP Campaign 4.0 Leadership Applications   
    NRP In-game username: Helmet_von_Moltke
    Discord username: @Broke#4536
    Steam: https://steamcommunity.com/id/ExecutiveDax/
    Preferred role: Faction Leader
    Preferred faction: Confederacy of Liberated Lands
     
    Why you'd like to lead: As the leader of the CF towards the end of the second campaign, it makes a ton of sense from a roleplay perspective for Field Marshal von Moltke to continue his leadership of the Confederate army. However, I fully support newer people being bought up into leadership and as such, if somebody else is deemed worthy of the role, I'd like the following to strongly considered as the story: Helmet begins to focus more on administrative duties of leadership and therefore delegates command of the army other officers.
     
    What makes you a good leader: I understand military strategy. As Helmet von Moltke (the elder) in the second campaign, I started really taking charge whilst I was a second in command and during that time up through to the very end of the campaign I haven't suffered a single defeat.
  14. Smug
    Broke got a reaction from DukeOfWellington in NRP Campaign 4.0 Leadership Applications   
    NRP In-game username: Helmet_von_Moltke
    Discord username: @Broke#4536
    Steam: https://steamcommunity.com/id/ExecutiveDax/
    Preferred role: Faction Leader
    Preferred faction: Confederacy of Liberated Lands
     
    Why you'd like to lead: As the leader of the CF towards the end of the second campaign, it makes a ton of sense from a roleplay perspective for Field Marshal von Moltke to continue his leadership of the Confederate army. However, I fully support newer people being bought up into leadership and as such, if somebody else is deemed worthy of the role, I'd like the following to strongly considered as the story: Helmet begins to focus more on administrative duties of leadership and therefore delegates command of the army other officers.
     
    What makes you a good leader: I understand military strategy. As Helmet von Moltke (the elder) in the second campaign, I started really taking charge whilst I was a second in command and during that time up through to the very end of the campaign I haven't suffered a single defeat.
  15. Smug
    Broke got a reaction from DukeOfWellington in Welcome back, CF   
    You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you. In company with our brave brothers-in-arms, you will bring about the destruction of the Commonwealth war machine, the eliminations of tyranny over oppressed people everywhere and the security for ourselves in a free world.
  16. Smug
    Broke got a reaction from WaterPolo in NRP Campaign 3.0 Character Applications   
    NRP Username: Broke
    Discord Alias: Helmet von Moltke, the Elder
    Character Name: Helmet von Moltke, the Elder
    Faction: Prussia
    GUID: 628999
    What kind of character do you consider: Artillery officer. Helmet watches over the battlefield and relays information to other officers.
     
     
    Helmet von Moltke was born into a prominent military family in service to a foreign King and he was trained in the military arts almost as soon as he was able to walk and talk. At the age of twelve he was enrolled in a cadet school where he quickly worked his way up the ranks and became the commander of all cadets in the school. Upon graduation he joined the Prussian Army, where he was commissioned as a second Lieutenant. Despite a drunken brawl in the town of Wootz that led to the entire village being burned to the ground, Helmet was swiftly climbed the ranks and became an integral part of the Prussian high command.
     

  17. Like
    Broke got a reaction from Ewoksson in NRP Campaign 3.0 Leadership Applications   
    NRP Username: Broke
    Steam: https://steamcommunity.com/id/ExecutiveDax/
    Preferred Faction: Prussia
    Preferred Role: Faction Leader
    Why you'd like to lead:
    I joined Campaign 2.0 out of peer pressure. I didn't really think I'd enjoy it but I did. Mostly that enjoyment came because I was asked if I could lead a line, and so I became High Command and permanently led a line. When Chinese quit and polo became the leader I applied for 2IC because I sincerely enjoyed being a part of the leadership and I wanted more. Then when polo left at the last minute, I got to be faction leader for about a week. To be honest that isn't enough time to really experience it, and I would like to get the full experience.
  18. Haha
    Broke got a reaction from joeriig in NRP Campaign 3.0 Character Applications   
    NRP Username: Broke
    Discord Alias: Helmet von Moltke, the Elder
    Character Name: Helmet von Moltke, the Elder
    Faction: Prussia
    GUID: 628999
    What kind of character do you consider: Artillery officer. Helmet watches over the battlefield and relays information to other officers.
     
     
    Helmet von Moltke was born into a prominent military family in service to a foreign King and he was trained in the military arts almost as soon as he was able to walk and talk. At the age of twelve he was enrolled in a cadet school where he quickly worked his way up the ranks and became the commander of all cadets in the school. Upon graduation he joined the Prussian Army, where he was commissioned as a second Lieutenant. Despite a drunken brawl in the town of Wootz that led to the entire village being burned to the ground, Helmet was swiftly climbed the ranks and became an integral part of the Prussian high command.
     

  19. Smug
    Broke got a reaction from The Tax Collector in NRP Campaign 3.0 Character Applications   
    NRP Username: Broke
    Discord Alias: Helmet von Moltke, the Elder
    Character Name: Helmet von Moltke, the Elder
    Faction: Prussia
    GUID: 628999
    What kind of character do you consider: Artillery officer. Helmet watches over the battlefield and relays information to other officers.
     
     
    Helmet von Moltke was born into a prominent military family in service to a foreign King and he was trained in the military arts almost as soon as he was able to walk and talk. At the age of twelve he was enrolled in a cadet school where he quickly worked his way up the ranks and became the commander of all cadets in the school. Upon graduation he joined the Prussian Army, where he was commissioned as a second Lieutenant. Despite a drunken brawl in the town of Wootz that led to the entire village being burned to the ground, Helmet was swiftly climbed the ranks and became an integral part of the Prussian high command.
     

  20. Smug
    Broke got a reaction from joeriig in NRP Campaign 3.0 Leadership Applications   
    NRP Username: Broke
    Steam: https://steamcommunity.com/id/ExecutiveDax/
    Preferred Faction: Prussia
    Preferred Role: Faction Leader
    Why you'd like to lead:
    I joined Campaign 2.0 out of peer pressure. I didn't really think I'd enjoy it but I did. Mostly that enjoyment came because I was asked if I could lead a line, and so I became High Command and permanently led a line. When Chinese quit and polo became the leader I applied for 2IC because I sincerely enjoyed being a part of the leadership and I wanted more. Then when polo left at the last minute, I got to be faction leader for about a week. To be honest that isn't enough time to really experience it, and I would like to get the full experience.
  21. Angry
    Broke got a reaction from Generalissimus Kenway in Introduce Yourself!   
    hi my name is broke, the neighborhood friendly discord lurker who never plays NRP
  22. Angry
    Broke got a reaction from Pacifist_Musician in Introduce Yourself!   
    hi my name is broke, the neighborhood friendly discord lurker who never plays NRP
  23. Angry
    Broke got a reaction from Predator in Introduce Yourself!   
    hi my name is broke, the neighborhood friendly discord lurker who never plays NRP
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